CROSS-GUARD Support Teams

Entry Team
Military Strike Team
Aggressively Pragmatic
Shoot +3
Hand-to-Hand, Security +2
Stealth, Athletics, Awareness +1
’I’m going in!’ – Add +2 when using Security to gain entry to somewhere you shouldn’t.
Three man team – Add +2 to any action, reduce by 1 each time the team takes a hit they can not absorb as Stress
Entry Shotguns – WR2, Spread (range penalties apply to damage instead of to hit)
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Rocket Team
Demolitionist
Aggressively Pragmatic
Shoot +3
Hand-to-Hand, Toughness +2
Athletics, Stealth, Awareness +1
‘Go for the tracks!’ – Ignore 1 level of an armoured target’s damage reduction (if any).
Two man team – Add +1 to any action, reduce by 1 each time the team takes a hit they can not absorb as Stress
Rocket launcher – WR4, Blast, 3 shots
Pistols
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Sniper Team
Expert Marskman
Aggressively Pragmatic
Shoot +3
Stealth, Awareness +2
Athletics, Toughness, Hand-to-Hand +1
‘All about the windage’ – Reduce the effective range to a target by one zone for each action spent aiming, to a maximum number of actions equal to your Awareness
Two man team – Add +1 to any action, reduce by 1 each time the team takes a hit they can not absorb as Stress
Sniper rifle – WR3, Long-range (ignore first zone for range penalties)
Pistols
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Gunner Team
Relentless
Aggressively Pragmatic
Shoot +3
Hand-to-Hand, Toughness +2
Athletics, Stealth, Awareness +1
Sustained fire – When using a weapon with Rapid Fire, spend a Fate point to convert the ‘Pinned’ Boost into an Aspect with a Free Invoke.
Three man team – Add +2 to any action, reduce by 1 each time the team takes a hit they can not absorb as Stress
SAW – WR3, Rapid-Fire
Pistols
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Predator
Unmanned Aerial Vehicle
Needs a Signal
Death From Above

Surveillance Drone
Unmanned Aerial Vehicle
Needs a Signal
Eye in the Sky

CROSS-GUARD Support Teams

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